多轮审查和修复
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32
Assets/Scripts/Enemies/AI/BD_FaceTarget.cs
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32
Assets/Scripts/Enemies/AI/BD_FaceTarget.cs
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#if GRAPH_DESIGNER
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using UnityEngine;
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using Opsive.BehaviorDesigner.Runtime.Tasks;
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using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
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using BaseGames.Enemies;
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namespace BaseGames.Enemies.AI
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{
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/// <summary>
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/// BD Action:立即朝向玩家,单帧完成,返回 Success。
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/// </summary>
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public class BD_FaceTarget : Action
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{
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private EnemyBase _enemy;
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private Transform _player;
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public override void OnStart()
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{
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_enemy = GetComponent<EnemyBase>();
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var go = GameObject.FindWithTag("Player");
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_player = go != null ? go.transform : null;
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}
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public override TaskStatus OnUpdate()
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{
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if (_enemy == null || _player == null) return TaskStatus.Failure;
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_enemy.FacePlayer();
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return TaskStatus.Success;
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}
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}
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}
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#endif
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