多轮审查和修复

This commit is contained in:
2026-05-12 15:34:08 +08:00
parent f55d2a57c3
commit ebbbb7332e
805 changed files with 838724 additions and 1905 deletions

View File

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#if GRAPH_DESIGNER
using UnityEngine;
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
using BaseGames.Enemies;
namespace BaseGames.Enemies.AI
{
/// <summary>
/// BD Action立即朝向玩家单帧完成返回 Success。
/// </summary>
public class BD_FaceTarget : Action
{
private EnemyBase _enemy;
private Transform _player;
public override void OnStart()
{
_enemy = GetComponent<EnemyBase>();
var go = GameObject.FindWithTag("Player");
_player = go != null ? go.transform : null;
}
public override TaskStatus OnUpdate()
{
if (_enemy == null || _player == null) return TaskStatus.Failure;
_enemy.FacePlayer();
return TaskStatus.Success;
}
}
}
#endif