多轮审查和修复
This commit is contained in:
31
Assets/Scripts/Enemies/AI/BD_EnterPhase.cs
Normal file
31
Assets/Scripts/Enemies/AI/BD_EnterPhase.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
#if GRAPH_DESIGNER
|
||||
using Opsive.BehaviorDesigner.Runtime.Tasks;
|
||||
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
|
||||
using BaseGames.Enemies;
|
||||
|
||||
namespace BaseGames.Enemies.AI
|
||||
{
|
||||
/// <summary>
|
||||
/// BD Action:Boss 切换阶段(Phase)。
|
||||
/// 调用 BossBase.EnterPhase(PhaseIndex),单帧完成,返回 Success。
|
||||
/// </summary>
|
||||
public class BD_EnterPhase : Action
|
||||
{
|
||||
[UnityEngine.SerializeField] private int m_PhaseIndex = 1;
|
||||
|
||||
private BossBase _boss;
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
_boss = GetComponent<BossBase>();
|
||||
}
|
||||
|
||||
public override TaskStatus OnUpdate()
|
||||
{
|
||||
if (_boss == null) return TaskStatus.Failure;
|
||||
_boss.EnterPhase(m_PhaseIndex);
|
||||
return TaskStatus.Success;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user