多轮审查和修复
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27
Assets/Scripts/Enemies/AI/BD_CanAttack.cs
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27
Assets/Scripts/Enemies/AI/BD_CanAttack.cs
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#if GRAPH_DESIGNER
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using Opsive.BehaviorDesigner.Runtime.Tasks;
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using Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals;
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using BaseGames.Enemies;
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namespace BaseGames.Enemies.AI
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{
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/// <summary>
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/// BD Conditional:攻击冷却是否完毕(可以发动攻击)。
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/// </summary>
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public class BD_CanAttack : Conditional
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{
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private EnemyBase _enemy;
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public override void OnStart()
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{
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_enemy = GetComponent<EnemyBase>();
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}
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public override TaskStatus OnUpdate()
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{
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if (_enemy == null) return TaskStatus.Failure;
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return _enemy.CanAttack() ? TaskStatus.Success : TaskStatus.Failure;
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}
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}
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}
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#endif
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