多轮审查和修复
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@@ -3,7 +3,7 @@ using UnityEngine;
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namespace BaseGames.Core.Events
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{
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/// <summary>
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/// 难度变更事件频道。Phase 2 难度系统使用。
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/// 难度变更事件频道。
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/// 发布:DifficultyScalerSO / SettingsManager
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/// 订阅:所有需要感知当前难度的系统
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/// </summary>
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