多轮审查和修复
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22
Assets/Scripts/Core/Difficulty/IDifficultyService.cs
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22
Assets/Scripts/Core/Difficulty/IDifficultyService.cs
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namespace BaseGames.Core
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{
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/// <summary>
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/// 难度服务接口(架构 §DifficultyModule)。
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/// 提供当前难度档位及缩放参数,供跨程序集的游戏系统(战斗、商店、掉落等)查询,
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/// 无需直接依赖 <see cref="DifficultyManager"/> 具体类型。
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/// </summary>
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public interface IDifficultyService
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{
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/// <summary>当前难度档位。</summary>
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DifficultyLevel CurrentLevel { get; }
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/// <summary>当前档位对应的缩放配置。未配置时返回 null。</summary>
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DifficultyScalerSO CurrentScaler { get; }
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/// <summary>切换到指定难度。SteelSoul 模式一旦选定不可降级。</summary>
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void ChangeDifficulty(DifficultyLevel level);
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/// <summary>按档位查找缩放器,未配置时返回 null。</summary>
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DifficultyScalerSO GetScaler(DifficultyLevel level);
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}
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}
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