多轮审查和修复

This commit is contained in:
2026-05-12 15:34:08 +08:00
parent f55d2a57c3
commit ebbbb7332e
805 changed files with 838724 additions and 1905 deletions

View File

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using UnityEngine;
using BaseGames.Core.Events;
namespace BaseGames.Combat.StatusEffects
{
/// <summary>状态效果事件(应用 / 到期时广播,可用于 UI 更新)。</summary>
public struct StatusEffectEvent
{
/// <summary>效果类型。</summary>
public StatusEffectType EffectType;
/// <summary>当前叠加层数(到期时为 0。</summary>
public int StackCount;
/// <summary>剩余持续时间(到期时为 0。</summary>
public float RemainingDuration;
}
[CreateAssetMenu(menuName = "Events/StatusEffect")]
public class StatusEffectEventChannelSO : BaseEventChannelSO<StatusEffectEvent> { }
}