多轮审查和修复
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using UnityEngine;
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using BaseGames.Core.Events;
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namespace BaseGames.Combat.StatusEffects
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{
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/// <summary>状态效果事件(应用 / 到期时广播,可用于 UI 更新)。</summary>
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public struct StatusEffectEvent
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{
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/// <summary>效果类型。</summary>
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public StatusEffectType EffectType;
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/// <summary>当前叠加层数(到期时为 0)。</summary>
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public int StackCount;
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/// <summary>剩余持续时间(到期时为 0)。</summary>
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public float RemainingDuration;
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}
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[CreateAssetMenu(menuName = "Events/StatusEffect")]
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public class StatusEffectEventChannelSO : BaseEventChannelSO<StatusEffectEvent> { }
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}
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