多轮审查和修复
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28
Assets/Scripts/Combat/ProjectileConfigSO.cs
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28
Assets/Scripts/Combat/ProjectileConfigSO.cs
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using UnityEngine;
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namespace BaseGames.Combat
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{
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/// <summary>
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/// 抛射物配置 ScriptableObject。描述一类抛射物的运动、伤害与对象池参数。
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/// </summary>
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[CreateAssetMenu(menuName = "Combat/ProjectileConfig")]
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public class ProjectileConfigSO : ScriptableObject
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{
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[Header("伤害")]
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public DamageSourceSO DamageSource;
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[Header("运动")]
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public float Speed = 12f;
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public float Lifetime = 5f;
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public float LaunchAngleDeg = 45f;
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public float GravityScale = 1f;
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public float HomingStrength = 4f;
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[Header("对象池")]
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public string PoolKey;
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[Header("弹反")]
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public float ParrySpeedMultiplier = 1.2f;
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public float ParryDamageMultiplier = 2.0f;
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}
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}
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