多轮审查和修复
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24
Assets/Scripts/Combat/ClashConfigSO.cs
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24
Assets/Scripts/Combat/ClashConfigSO.cs
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using UnityEngine;
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namespace BaseGames.Combat
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{
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/// <summary>
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/// 拼刀系统参数配置(架构 06_CombatModule §15)。
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/// 资产路径: Assets/ScriptableObjects/Config/Combat/ClashConfig.asset
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/// </summary>
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[CreateAssetMenu(menuName = "Combat/ClashConfig")]
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public class ClashConfigSO : ScriptableObject
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{
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[Header("HitStop")]
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[Tooltip("拼刀冻帧数(比普通命中的 2 帧更短)")]
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public int ClashFreezeFrames = 1;
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[Header("弹开")]
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[Tooltip("拼刀弹开力度(Impulse 模式)")]
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public float ClashKnockbackForce = 6.0f;
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[Header("Camera Impulse")]
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[Tooltip("Cinemachine Impulse 强度(轻微震感)")]
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public float ClashImpulseStrength = 0.3f;
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}
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}
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