多轮审查和修复
This commit is contained in:
27
Assets/Scripts/Combat/ArcProjectile.cs
Normal file
27
Assets/Scripts/Combat/ArcProjectile.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace BaseGames.Combat
|
||||
{
|
||||
/// <summary>
|
||||
/// 抛物线抛射物。以 <see cref="ProjectileConfigSO.LaunchAngleDeg"/> 指定抛射角,
|
||||
/// 并启用重力缩放,使子弹呈弧线飞行。
|
||||
/// </summary>
|
||||
public class ArcProjectile : Projectile
|
||||
{
|
||||
protected override void OnInitialized()
|
||||
{
|
||||
float rad = _config.LaunchAngleDeg * Mathf.Deg2Rad;
|
||||
float vX = Mathf.Cos(rad) * _config.Speed * Mathf.Sign(Direction.x == 0f ? 1f : Direction.x);
|
||||
float vY = Mathf.Sin(rad) * _config.Speed;
|
||||
|
||||
_rb.velocity = new Vector2(vX, vY);
|
||||
_rb.gravityScale = _config.GravityScale;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
base.OnDisable();
|
||||
_rb.gravityScale = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user