多轮审查和修复

This commit is contained in:
2026-05-12 15:34:08 +08:00
parent f55d2a57c3
commit ebbbb7332e
805 changed files with 838724 additions and 1905 deletions

View File

@@ -0,0 +1,44 @@
using UnityEngine;
using BaseGames.Core;
namespace BaseGames.Audio
{
/// <summary>
/// 全局 SFX 播放入口(单例 MonoBehaviour
/// 通过 <see cref="Play"/> 静态方法播放 <see cref="AudioEventSO"/>
/// 可选传入世界坐标以在指定位置 3D 播放。
/// </summary>
public class GlobalSFXPlayer : MonoBehaviour
{
private static GlobalSFXPlayer _instance;
[SerializeField] private AudioSource _globalSFXSource;
private void Awake()
{
if (_instance != null) { Destroy(gameObject); return; }
_instance = this;
}
/// <summary>
/// 播放一个音效事件。
/// <para>若传入 <paramref name="worldPos"/>,则在该位置 3D 播放;否则使用全局 AudioSource 2D 播放。</para>
/// </summary>
public static void Play(AudioEventSO audioEvent, Vector2? worldPos = null)
{
if (audioEvent == null || _instance == null) return;
if (worldPos.HasValue)
{
var clip = audioEvent.PickClip();
if (clip != null)
ServiceLocator.GetOrDefault<IAudioService>()
?.PlaySFXAtPosition(clip, worldPos.Value, audioEvent.PickVolume());
}
else
{
audioEvent.Play(_instance._globalSFXSource);
}
}
}
}