多轮审查和修复
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30
Assets/Scripts/Audio/FootstepAudioConfigSO.cs
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30
Assets/Scripts/Audio/FootstepAudioConfigSO.cs
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// Assets/Scripts/Audio/FootstepAudioConfigSO.cs
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// 脚步声音效配置(Architecture 21_LiquidPuzzleModule §3.3)
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using System;
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using UnityEngine;
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namespace BaseGames.Audio
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{
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[CreateAssetMenu(menuName = "BaseGames/Audio/FootstepAudioConfig")]
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public class FootstepAudioConfigSO : ScriptableObject
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{
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[Serializable]
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public struct MaterialEntry
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{
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public FootstepMaterial material;
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public AudioClip[] clips; // 随机选一个,防止重复感
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[Range(0f, 1f)] public float volume;
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[Range(0.8f, 1.2f)] public float pitchVariance; // 每次随机 pitch 偏移范围
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}
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public MaterialEntry[] entries;
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public MaterialEntry? GetEntry(FootstepMaterial mat)
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{
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if (entries == null) return null;
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foreach (var e in entries)
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if (e.material == mat) return e;
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return null;
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}
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}
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}
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