Add InputDeviceIconSetSO configuration guide and related documentation
- Created a new markdown file detailing the configuration of InputDeviceIconSetSO. - Included sections on system architecture, field explanations, image specifications, and complete workflow from setup to runtime. - Documented the automatic device recognition logic and provided troubleshooting for common issues. - Added references to relevant files and scripts for easier navigation.
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Assets/_Game/Data/UI/Icons.meta
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Assets/_Game/Data/UI/Icons.meta
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fileFormatVersion: 2
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guid: 9006d69429771544da69a6fb803ee6cf
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folderAsset: yes
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Assets/_Game/Data/UI/InputIcons.meta
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Assets/_Game/Data/UI/InputIcons.meta
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Assets/_Game/Data/UI/InputIcons/ICN_Keyboard.asset
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Assets/_Game/Data/UI/InputIcons/ICN_Keyboard.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bf96d35cbe629854794062790e40afb7, type: 3}
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m_Name: ICN_Keyboard
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m_EditorClassIdentifier:
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_deviceType: 0
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_entries: []
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Assets/_Game/Data/UI/InputIcons/ICN_Keyboard.asset.meta
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Assets/_Game/Data/UI/InputIcons/ICN_Keyboard.asset.meta
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fileFormatVersion: 2
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16
Assets/_Game/Data/UI/InputIcons/ICN_PlayStation.asset
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Assets/_Game/Data/UI/InputIcons/ICN_PlayStation.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bf96d35cbe629854794062790e40afb7, type: 3}
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m_Name: ICN_PlayStation
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m_EditorClassIdentifier:
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_deviceType: 0
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_entries: []
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fileFormatVersion: 2
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guid: 441c8b987e18c07409de8d6ba9b871cc
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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16
Assets/_Game/Data/UI/InputIcons/ICN_Switch.asset
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Assets/_Game/Data/UI/InputIcons/ICN_Switch.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bf96d35cbe629854794062790e40afb7, type: 3}
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m_Name: ICN_Switch
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m_EditorClassIdentifier:
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_deviceType: 0
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_entries: []
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Assets/_Game/Data/UI/InputIcons/ICN_Switch.asset.meta
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Assets/_Game/Data/UI/InputIcons/ICN_Switch.asset.meta
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fileFormatVersion: 2
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guid: 87d27ef72ec852548a127d7acb71d1a3
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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16
Assets/_Game/Data/UI/InputIcons/ICN_Xbox.asset
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Assets/_Game/Data/UI/InputIcons/ICN_Xbox.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bf96d35cbe629854794062790e40afb7, type: 3}
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m_Name: ICN_Xbox
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m_EditorClassIdentifier:
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_deviceType: 0
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_entries: []
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Assets/_Game/Data/UI/InputIcons/ICN_Xbox.asset.meta
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Assets/_Game/Data/UI/InputIcons/ICN_Xbox.asset.meta
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fileFormatVersion: 2
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guid: 8acf7a7648c79274cb31cfe2285f7746
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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