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#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions
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{
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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/// <summary>
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/// Logs the specified value.
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/// </summary>
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[NodeIcon("c97bee71424b3e247a161d1279643506", "138439e3588de5d449b7949d68d32ad8")]
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public class LogValue : Action
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{
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[Tooltip("The value that should be outputted to the console.")]
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[RequireShared] [SerializeField] protected SharedVariable m_Value;
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/// <summary>
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/// Executes the task.
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/// </summary>
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/// <returns>The execution status of the task.</returns>
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public override TaskStatus OnUpdate()
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{
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if (m_Value == null || m_Value.Scope == SharedVariable.SharingScope.Empty) {
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Debug.LogWarning("Warning: The LogValue.Value variable must be set.");
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return TaskStatus.Failure;
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}
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Debug.Log(m_Value.GetValue());
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return TaskStatus.Success;
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}
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}
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}
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#endif
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