UI 系统

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2026-06-09 10:41:43 +08:00
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@@ -169,3 +169,11 @@ Overall average: **60-90% token reduction** on common development operations.
- `BaseGames/Tools/Validation/Validate All ScriptableObjects`SOValidationRunner
- `BaseGames/Addressables/Validate Address Keys`AddressKeyValidator
- `BaseGames/Tools/Maintenance/Physics2D Layer Matrix/Check`LayerSpec 校验)
## 4. 代码命名与注释:禁止引用其他游戏
编写或修改任何 C# 代码时,**命名(变量名/方法名/类名)、注释(`//``///`)、`[Tooltip]``[Header]` 字段标签** 中均不得出现其他游戏的专有名称、专属机制/道具名称,或"对齐/仿/参考/类比 XX 游戏"等措辞。完整规则、对照表与允许保留的通用术语见 **`.github/skills/no-game-references/SKILL.md`**。
- ❌ 禁止:`// 对齐空洞骑士手感``[Tooltip("HK ~0.12s")]``ApplyHKComposerDefaults(...)`
- ✅ 替换为只描述功能特点:`// 下落比上升更快,手感紧实``[Tooltip("推荐 0.12s")]``ApplyComposerDefaults(...)`
- 允许保留的通用业界术语:`Pogo``Charm``platformer`/横版平台游戏、`Metroidvania``手感`/`风格`