UI 系统
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@@ -768,6 +768,15 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Inventory"",
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""type"": ""Button"",
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""id"": ""a1b2c3d4-e5f6-0001-0002-000000000201"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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@@ -1298,6 +1307,28 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""action"": ""QuickMap"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""a1b2c3d4-e5f6-0001-0002-000000000202"",
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""path"": ""<Keyboard>/tab"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Inventory"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""a1b2c3d4-e5f6-0001-0002-000000000203"",
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""path"": ""<Gamepad>/select"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Inventory"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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@@ -1370,6 +1401,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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m_UI_InventoryTabNext = m_UI.FindAction("InventoryTabNext", throwIfNotFound: true);
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m_UI_InventoryTabPrev = m_UI.FindAction("InventoryTabPrev", throwIfNotFound: true);
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m_UI_QuickMap = m_UI.FindAction("QuickMap", throwIfNotFound: true);
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m_UI_Inventory = m_UI.FindAction("Inventory", throwIfNotFound: true);
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}
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~@PlayerInputActions()
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@@ -1760,6 +1792,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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private readonly InputAction m_UI_InventoryTabNext;
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private readonly InputAction m_UI_InventoryTabPrev;
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private readonly InputAction m_UI_QuickMap;
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private readonly InputAction m_UI_Inventory;
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/// <summary>
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/// Provides access to input actions defined in input action map "UI".
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/// </summary>
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@@ -1832,6 +1865,10 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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/// </summary>
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public InputAction @QuickMap => m_Wrapper.m_UI_QuickMap;
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/// <summary>
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/// Provides access to the underlying input action "UI/Inventory".
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/// </summary>
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public InputAction @Inventory => m_Wrapper.m_UI_Inventory;
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/// <summary>
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/// Provides access to the underlying input action map instance.
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/// </summary>
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public InputActionMap Get() { return m_Wrapper.m_UI; }
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@@ -1902,6 +1939,9 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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@QuickMap.started += instance.OnQuickMap;
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@QuickMap.performed += instance.OnQuickMap;
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@QuickMap.canceled += instance.OnQuickMap;
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@Inventory.started += instance.OnInventory;
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@Inventory.performed += instance.OnInventory;
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@Inventory.canceled += instance.OnInventory;
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}
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/// <summary>
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@@ -1958,6 +1998,9 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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@QuickMap.started -= instance.OnQuickMap;
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@QuickMap.performed -= instance.OnQuickMap;
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@QuickMap.canceled -= instance.OnQuickMap;
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@Inventory.started -= instance.OnInventory;
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@Inventory.performed -= instance.OnInventory;
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@Inventory.canceled -= instance.OnInventory;
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}
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/// <summary>
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@@ -2270,5 +2313,12 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnQuickMap(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "Inventory" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnInventory(InputAction.CallbackContext context);
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}
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}
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@@ -682,6 +682,15 @@
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "Inventory",
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"type": "Button",
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"id": "a1b2c3d4-e5f6-0001-0002-000000000201",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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}
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],
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"bindings": [
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@@ -1212,6 +1221,28 @@
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"action": "QuickMap",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "a1b2c3d4-e5f6-0001-0002-000000000202",
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"path": "<Keyboard>/tab",
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"interactions": "",
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"processors": "",
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"groups": "Keyboard&Mouse",
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"action": "Inventory",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "a1b2c3d4-e5f6-0001-0002-000000000203",
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"path": "<Gamepad>/select",
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"interactions": "",
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"processors": "",
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"groups": "Gamepad",
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"action": "Inventory",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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}
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