diff --git a/Assets/_Game/Scripts/Editor/Scene/SceneObjectPlacerTool.cs b/Assets/_Game/Scripts/Editor/Scene/SceneObjectPlacerTool.cs index a8d78d6a..f8922b06 100644 --- a/Assets/_Game/Scripts/Editor/Scene/SceneObjectPlacerTool.cs +++ b/Assets/_Game/Scripts/Editor/Scene/SceneObjectPlacerTool.cs @@ -1279,7 +1279,7 @@ namespace BaseGames.Editor switch (name) { case "aggro": enumIdx = 0; radius = 5f; layer = playerLayer; break; - case "los": enumIdx = 1; radius = 0f; layer = 0; break; + case "los": enumIdx = 1; radius = 8f; layer = playerLayer; break; case "attack_melee":enumIdx = 0; radius = 1.5f; layer = playerLayer; break; case "attack_range":enumIdx = 0; radius = 8f; layer = playerLayer; break; case "patrol": enumIdx = 0; radius = 5f; layer = 0; break;