feat(ai): BrainGraph 核心程序集 + AiSignal + Blackboard(可自省)

This commit is contained in:
2026-07-03 13:56:11 +08:00
parent 2339b5cd87
commit db5bd019f8
11 changed files with 177 additions and 0 deletions
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namespace BaseGames.AI
{
/// <summary>决策层的推送信号,用于事件驱动的状态转换(不靠轮询)。</summary>
public enum AiSignal
{
Damaged, // 受到伤害
Parried, // 被弹反
Staggered, // 进入硬直
KnockedUp, // 被击飞
Died, // 死亡
PlayerSpotted,// 首次侦测到玩家
AbilityEnded, // 当前能力协程结束/被打断
PhaseChanged // Boss 阶段变更
}
}
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{
"name": "BaseGames.AI",
"rootNamespace": "BaseGames.AI",
"references": [
"BaseGames.Core"
],
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using System.Collections.Generic;
using System.Globalization;
namespace BaseGames.AI
{
/// <summary>
/// 具名、可枚举的 AI 临时值容器(每敌人实例一份)。
/// 保留"具名"是为了让调试器/MCP 能通用枚举当前值。
/// </summary>
public sealed class Blackboard
{
readonly Dictionary<string, object> _values = new Dictionary<string, object>();
public void Set<T>(string key, T value) => _values[key] = value;
public T Get<T>(string key)
=> _values.TryGetValue(key, out var v) && v is T t ? t : default;
public bool Has(string key) => _values.ContainsKey(key);
public IReadOnlyCollection<string> Keys => _values.Keys;
public void Clear() => _values.Clear();
/// <summary>供调试器/MCP 自省:key → 值的字符串表示。</summary>
public Dictionary<string, string> Snapshot()
{
var result = new Dictionary<string, string>(_values.Count);
foreach (var kv in _values)
{
result[kv.Key] = kv.Value is System.IFormattable f
? f.ToString(null, CultureInfo.InvariantCulture)
: kv.Value?.ToString() ?? "null";
}
return result;
}
}
}
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