@
feat(enemy): 追击起手前先转身朝玩家(播 Flip) + 冲刺速度可配置 - ContactChaseAbility:进入追击先 FaceDirection 朝玩家,若背对则播 Flip 转身、 等 IsTurning 结束后再 Skill_Start(张口)→冲刺;已朝向玩家则跳过转身直接张口。 - 新增 _dashSpeed 字段(<=0 回退 Stats.RunSpeed),冲刺速度可在能力 Inspector 配置。 - E001 EnemyMovement._enableTurnAnimation=true(prefab+脚手架),转向播 AnimConfig.Turn (Flip),用于巡逻翻边与追击起手前转身;脚手架 PlaceE001 同步。 PlayMode 验证(brain 关隔离):背对玩家→触发追击→clip=Flip(IsTurning)→转向完成 facing 朝玩家→Skill_Start→冲刺→Skill_End,"先转身再张口"成立。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> @
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@@ -510,6 +510,7 @@ namespace BaseGames.Editor
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AssignAsset(movement, "_config", report, false, "ENM_E001_Stats");
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AssignAsset(movement, "_animConfig", report, false, "ENM_E001_AnimConfig");
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AssignBool(movement, "_enableTurnAnimation", true); // 转向播 Flip(巡逻翻边/追击起手前转身)
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AssignReference(movement, "_visualRoot", visual, report);
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AssignReference(movement, "_animancer", animancer, report);
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AssignReference(movement, "_spriteRenderer", sr1, report);
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