feat(enemy): 追击起手前先转身朝玩家(播 Flip) + 冲刺速度可配置

- ContactChaseAbility:进入追击先 FaceDirection 朝玩家,若背对则播 Flip 转身、
  等 IsTurning 结束后再 Skill_Start(张口)→冲刺;已朝向玩家则跳过转身直接张口。
- 新增 _dashSpeed 字段(<=0 回退 Stats.RunSpeed),冲刺速度可在能力 Inspector 配置。
- E001 EnemyMovement._enableTurnAnimation=true(prefab+脚手架),转向播 AnimConfig.Turn
  (Flip),用于巡逻翻边与追击起手前转身;脚手架 PlaceE001 同步。

PlayMode 验证(brain 关隔离):背对玩家→触发追击→clip=Flip(IsTurning)→转向完成
facing 朝玩家→Skill_Start→冲刺→Skill_End,"先转身再张口"成立。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@
This commit is contained in:
2026-07-10 16:57:41 +08:00
parent 9eca69a6ba
commit db55889088
3 changed files with 23 additions and 6 deletions
@@ -510,6 +510,7 @@ namespace BaseGames.Editor
AssignAsset(movement, "_config", report, false, "ENM_E001_Stats");
AssignAsset(movement, "_animConfig", report, false, "ENM_E001_AnimConfig");
AssignBool(movement, "_enableTurnAnimation", true); // 转向播 Flip(巡逻翻边/追击起手前转身)
AssignReference(movement, "_visualRoot", visual, report);
AssignReference(movement, "_animancer", animancer, report);
AssignReference(movement, "_spriteRenderer", sr1, report);