UI系统组件

This commit is contained in:
2026-06-06 09:00:11 +08:00
parent fe4fd60083
commit d794b83ebe
107 changed files with 25690 additions and 476 deletions

View File

@@ -1,7 +1,5 @@
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using BaseGames.Core;
using BaseGames.Core.Assets;
using BaseGames.Core.Events;
@@ -10,9 +8,9 @@ namespace BaseGames.UI
/// <summary>
/// 暂停菜单控制器(架构 10_UIModule §5
/// 挂载在 Canvas_Menu → PauseMenuPanel GameObject 上。
/// 按钮绑定在 Awake 中完成;UIManager 负责面板开关
/// 按钮绑定在 Awake 中完成;生命周期 / 焦点由 <see cref="UIPanelBase"/> 统一处理
/// </summary>
public class PauseMenuController : MonoBehaviour, IFocusable
public class PauseMenuController : UIPanelBase
{
// UIManager 通过 ServiceLocator 解析,开启时自动获取,无需 Inspector 直接绑定具体类型
private IUIManager _uiManager;
@@ -35,18 +33,13 @@ namespace BaseGames.UI
_btnQuit?.onClick.AddListener(Application.Quit);
}
private void OnEnable()
{
// 暂停面板由 UIManager 开启,此时 ServiceLocator 已就绪
_uiManager = ServiceLocator.GetOrDefault<IUIManager>();
// 手柄导航:打开时将焦点置于第一个按钮
EventSystem.current?.SetSelectedGameObject(_btnResume?.gameObject);
}
// 暂停面板由 UIManager 开启,此时 ServiceLocator 已就绪
protected override void OnPanelOpen() => _uiManager = GetService<IUIManager>();
protected override void OnPanelClose() => _uiManager = null;
private void OnDisable()
{
_uiManager = null;
}
/// <summary>默认焦点 / 焦点恢复回到"继续"按钮(基类 FocusFirst 调用)。</summary>
protected override GameObject ResolveFirstSelected()
=> _btnResume != null ? _btnResume.gameObject : null;
// ── 按钮回调 ──────────────────────────────────────────────────────────
@@ -71,11 +64,5 @@ namespace BaseGames.UI
ShowLoadingScreen = false,
});
}
// ── IFocusable ────────────────────────────────────────────────────────
/// <summary>面板恢复为栈顶时(关闭子面板后)自动移回第一个按鈕。</summary>
public void OnFocusRestored()
=> EventSystem.current?.SetSelectedGameObject(_btnResume?.gameObject);
}
}