UI系统组件

This commit is contained in:
2026-06-06 09:00:11 +08:00
parent fe4fd60083
commit d794b83ebe
107 changed files with 25690 additions and 476 deletions

View File

@@ -1,7 +1,5 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEngine;
using BaseGames.Localization;
@@ -11,11 +9,12 @@ namespace BaseGames.Editor.Localization
/// <summary>
/// 本地化 CSV 导入/导出工具。
///
/// 每个表导出为独立 CSV列顺序key, ChineseSimplified, English, Japanese, Korean。
/// 每个表导出为独立 CSV(含 UTF-8 BOMExcel 中文不乱码)列顺序key, ChineseSimplified, English, Japanese, Korean。
/// 文件存放路径Assets/_Game/Localization/Export/{TableName}.csv
///
/// 导入:读取 CSV → 回写 Resources/Localization/{Language}/{TableName}.json
/// 导入:读取 CSV → 合并回写 Assets/_Game/Data/Localization/{Language}/{TableName}.json(经 LocalizationFileIO
///
/// 注日常单表编辑请用「BaseGames / Localization / 表格编辑器」,此窗口用于批量多表导入导出。
/// 菜单BaseGames / Localization / CSV 导入导出工具
/// </summary>
public class LocalizationCsvTool : EditorWindow
@@ -29,9 +28,6 @@ namespace BaseGames.Editor.Localization
// ── 状态 ─────────────────────────────────────────────────────────────
private static readonly Language[] s_allLanguages =
(Language[])Enum.GetValues(typeof(Language));
private static readonly string[] s_allTables =
{
LocalizationTable.UI,
@@ -45,6 +41,7 @@ namespace BaseGames.Editor.Localization
};
private const string ExportDir = "Assets/_Game/Localization/Export";
private const string DataDir = LocalizationPaths.DataRoot;
private readonly bool[] _exportSelected = new bool[s_allTables.Length];
private readonly bool[] _importSelected = new bool[s_allTables.Length];
@@ -61,7 +58,7 @@ namespace BaseGames.Editor.Localization
EditorGUILayout.Space(6);
GUILayout.Label("📤 导出 → CSV", EditorStyles.boldLabel);
EditorGUILayout.HelpBox(
$"将 Resources/Localization/ 中的 JSON 表导出为 CSV 文件。\n" +
$"将 {DataDir}/ 中的 JSON 表导出为 CSV 文件UTF-8 BOMExcel 可直接打开)。\n" +
$"目标目录:{ExportDir}/",
MessageType.Info);
@@ -84,7 +81,7 @@ namespace BaseGames.Editor.Localization
GUILayout.Label("📥 导入 ← CSV", EditorStyles.boldLabel);
EditorGUILayout.HelpBox(
$"读取 {ExportDir}/ 中的 CSV回写至 Resources/Localization/ JSON 文件。\n" +
$"读取 {ExportDir}/ 中的 CSV合并回写至 {DataDir}/ JSON 文件。\n" +
"已有 Key 覆盖,新增 Key 追加,不删除多余 Key。",
MessageType.Info);
@@ -114,7 +111,7 @@ namespace BaseGames.Editor.Localization
private void RunExport()
{
EnsureDirectory(ExportDir);
LocalizationManager.ClearEditorPreviewCache();
int exported = 0;
try
@@ -126,50 +123,23 @@ namespace BaseGames.Editor.Localization
EditorUtility.DisplayProgressBar("导出 CSV", $"导出 {tableName}…", (float)ti / s_allTables.Length);
// 收集所有语言字典(以第一个语言的 Key 集合为主键集
// 经统一门面读取各语言字典(正确路径),交给 LocalizationCsv 写出(含 BOM
var langDicts = new Dictionary<Language, Dictionary<string, string>>();
var allKeys = new SortedSet<string>(StringComparer.Ordinal);
foreach (var lang in s_allLanguages)
bool any = false;
foreach (var lang in LocalizationFileIO.AllLanguages)
{
LocalizationManager.ClearEditorPreviewCache();
var dict = LocalizationManager.GetEditorTable(lang, tableName);
if (dict != null)
{
langDicts[lang] = dict;
foreach (var k in dict.Keys) allKeys.Add(k);
}
var dict = LocalizationFileIO.Read(lang, tableName);
langDicts[lang] = dict;
if (dict.Count > 0) any = true;
}
if (allKeys.Count == 0)
if (!any)
{
Debug.LogWarning($"[CsvTool] 表「{tableName}」无数据,跳过导出。");
continue;
}
var sb = new StringBuilder();
// 表头
sb.Append("key");
foreach (var lang in s_allLanguages)
sb.Append(',').Append(lang);
sb.AppendLine();
// 数据行
foreach (var key in allKeys)
{
sb.Append(CsvEscape(key));
foreach (var lang in s_allLanguages)
{
string val = "";
if (langDicts.TryGetValue(lang, out var d))
d.TryGetValue(key, out val);
sb.Append(',').Append(CsvEscape(val ?? ""));
}
sb.AppendLine();
}
string csvPath = $"{ExportDir}/{tableName}.csv";
File.WriteAllText(csvPath, sb.ToString(), Encoding.UTF8);
LocalizationCsv.ExportToFile(tableName, langDicts);
exported++;
}
}
@@ -195,61 +165,18 @@ namespace BaseGames.Editor.Localization
{
if (!_importSelected[ti]) continue;
string tableName = s_allTables[ti];
string csvPath = Path.Combine(Path.GetDirectoryName(Application.dataPath)!, $"{ExportDir}/{tableName}.csv");
EditorUtility.DisplayProgressBar("导入 CSV", $"导入 {tableName}…", (float)ti / s_allTables.Length);
if (!File.Exists(csvPath))
{
Debug.LogWarning($"[CsvTool] CSV 文件不存在,跳过:{ExportDir}/{tableName}.csv");
continue;
}
try
{
var rows = ParseCsv(File.ReadAllText(csvPath, Encoding.UTF8));
if (rows.Count < 2) continue;
// 表头行解析出列对应的语言
var header = rows[0];
var langCols = new List<(int col, Language lang)>();
for (int col = 1; col < header.Count; col++)
// 合并语义 + 正确格式/目录/Addressable 注册,全部由统一门面处理
int affected = LocalizationCsv.ImportFileToJson(tableName);
if (affected == 0)
{
if (Enum.TryParse<Language>(header[col].Trim(), out var lang))
langCols.Add((col, lang));
Debug.LogWarning($"[CsvTool] CSV 文件不存在或为空,跳过:{ExportDir}/{tableName}.csv");
continue;
}
// 为每个语言准备合并后的字典
var mergedDicts = new Dictionary<Language, Dictionary<string, string>>();
foreach (var (_, lang) in langCols)
{
LocalizationManager.ClearEditorPreviewCache();
var existing = LocalizationManager.GetEditorTable(lang, tableName)
?? new Dictionary<string, string>(StringComparer.Ordinal);
mergedDicts[lang] = new Dictionary<string, string>(existing, StringComparer.Ordinal);
}
// 用 CSV 数据覆盖/追加
for (int row = 1; row < rows.Count; row++)
{
var cells = rows[row];
if (cells.Count == 0 || string.IsNullOrWhiteSpace(cells[0])) continue;
string key = cells[0];
foreach (var (col, lang) in langCols)
{
string val = col < cells.Count ? cells[col] : "";
mergedDicts[lang][key] = val;
}
}
// 写回 JSON
foreach (var (lang, dict) in mergedDicts)
{
string jsonPath = GetJsonPath(lang, tableName);
EnsureDirectory(Path.GetDirectoryName(jsonPath));
File.WriteAllText(jsonPath, DictToJson(dict), Encoding.UTF8);
}
imported++;
}
catch (Exception ex)
@@ -275,104 +202,6 @@ namespace BaseGames.Editor.Localization
// ── 工具函数 ─────────────────────────────────────────────────────────
/// <summary>将 value 按 RFC 4180 规范包裹(含逗号/双引号/换行时用双引号包裹,内部双引号转义为 "")。</summary>
private static string CsvEscape(string value)
{
if (value == null) return "";
bool needsQuote = value.Contains(',') || value.Contains('"') || value.Contains('\n') || value.Contains('\r');
if (!needsQuote) return value;
return "\"" + value.Replace("\"", "\"\"") + "\"";
}
/// <summary>简单 CSV 解析器,支持 RFC 4180 带引号字段(含换行)。</summary>
private static List<List<string>> ParseCsv(string text)
{
var rows = new List<List<string>>();
var row = new List<string>();
var cell = new StringBuilder();
bool inQuote = false;
int i = 0;
while (i < text.Length)
{
char c = text[i];
if (inQuote)
{
if (c == '"')
{
if (i + 1 < text.Length && text[i + 1] == '"')
{ cell.Append('"'); i += 2; }
else
{ inQuote = false; i++; }
}
else
{ cell.Append(c); i++; }
}
else
{
if (c == '"')
{ inQuote = true; i++; }
else if (c == ',')
{ row.Add(cell.ToString()); cell.Clear(); i++; }
else if (c == '\r')
{
row.Add(cell.ToString()); cell.Clear();
rows.Add(row); row = new List<string>();
if (i + 1 < text.Length && text[i + 1] == '\n') i++;
i++;
}
else if (c == '\n')
{ row.Add(cell.ToString()); cell.Clear(); rows.Add(row); row = new List<string>(); i++; }
else
{ cell.Append(c); i++; }
}
}
if (cell.Length > 0 || row.Count > 0)
{
row.Add(cell.ToString());
rows.Add(row);
}
return rows;
}
/// <summary>将字符串字典序列化为最小 JSON 对象UTF-8适合直接写入 Resources JSON。</summary>
private static string DictToJson(Dictionary<string, string> dict)
{
var sb = new StringBuilder();
sb.AppendLine("{");
int written = 0;
foreach (var kv in dict)
{
sb.Append(" ").Append(JsonString(kv.Key)).Append(": ").Append(JsonString(kv.Value));
if (++written < dict.Count) sb.Append(',');
sb.AppendLine();
}
sb.Append('}');
return sb.ToString();
}
private static string JsonString(string s)
{
if (s == null) return "\"\"";
s = s.Replace("\\", "\\\\")
.Replace("\"", "\\\"")
.Replace("\n", "\\n")
.Replace("\r", "\\r")
.Replace("\t", "\\t");
return $"\"{s}\"";
}
private static string GetJsonPath(Language lang, string tableName)
=> $"Assets/Resources/Localization/{lang}/{tableName}.json";
private static void EnsureDirectory(string dir)
{
if (!string.IsNullOrEmpty(dir) && !Directory.Exists(dir))
Directory.CreateDirectory(dir);
}
private static void SetAll(bool[] arr, bool v)
{
for (int i = 0; i < arr.Length; i++) arr[i] = v;