refactor(enemy): 删除 AiPhase 影子层,动画统一由 locomotion/反应态/能力驱动
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -19,7 +19,6 @@ namespace BaseGames.Enemies.Abilities
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_animancer.Play(_appearClip);
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yield return EnemyAbilityWaits.Get(_appearClip.Clip.length);
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_enemy.SetAiPhase(AiPhase.Combat);
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}
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}
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}
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