refactor(enemy): 删除 AiPhase 影子层,动画统一由 locomotion/反应态/能力驱动

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-10 13:38:27 +08:00
co-authored by Claude Opus 4.8
parent 347d0e2f50
commit d718b99685
7 changed files with 19 additions and 132 deletions
@@ -19,7 +19,6 @@ namespace BaseGames.Enemies.Abilities
_animancer.Play(_appearClip);
yield return EnemyAbilityWaits.Get(_appearClip.Clip.length);
_enemy.SetAiPhase(AiPhase.Combat);
}
}
}