refactor(enemy): 删除 AiPhase 影子层,动画统一由 locomotion/反应态/能力驱动

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-10 13:38:27 +08:00
co-authored by Claude Opus 4.8
parent 347d0e2f50
commit d718b99685
7 changed files with 19 additions and 132 deletions
@@ -1,5 +1,6 @@
using System.Collections;
using Animancer;
using BaseGames.AI;
using UnityEngine;
namespace BaseGames.Enemies.Abilities
@@ -67,8 +68,8 @@ namespace BaseGames.Enemies.Abilities
yield return EnemyAbilityWaits.Get(_recoveryTime);
// SetAiPhase(Patrol) 自动播放 AnimConfig.Walk(地面移动动画)
_enemy.SetAiPhase(AiPhase.Patrol);
// PlayLocomotionClip(Patrol) 播放 AnimConfig.Walk(地面移动动画)
_enemy.PlayLocomotionClip(LocomotionMode.Patrol);
}
private bool IsGrounded()