refactor(enemy)!: 删除旧 Boss 轨 9 个脚本

BossSkillSO / AttackPatternSO / SkillSequenceSO / BossSkillExecutor /
BossSkillTypes / WeakPointSystem / TelegraphSystem / BossSkillModule /
BossSkillSequenceWindow,连同 Patterns 独立程序集(BaseGames.Enemies.Boss.Patterns.asmdef,
已核实无任何 asmdef 按名或按 GUID 引用它)整包移除。

删前先清两处引用:
- ChaoFengKnockdownCounter 击落打断改走 _boss.Abilities.InterruptAll(ExternalRequest)
- EditorScaffoldUtils 命名前缀表删掉两条指向已删类型的死条目(还与 AssetFolderSpec 的 ABL_ 冲突)

判据「有更优替代才删」逐项对应:
- 编排 → EnemyAbilitySO + EnemyAttackSO(归一化时机 / 槽位 HitBox)
- 阶段门 → BossPhaseAbilityGate
- 选招 → EnemyAttackSelector + WeightedRandomAntiRepeat
- 可弹反 → DamageSourceSO.Flags(CanBeParried),HurtBox 已在判定
- 弱点倍率 → HurtBox 自带倍率(原实现的 GetDamageMultiplier 零调用者)
- 预警 → clip 姿态 + 动画事件(TriggerFeedback / PlaySFX 已补接)
- 竞技场联动 → EnemySpawnerOnEvent
- 霸体窗口 → EnemyAttackSO.hasPoiseWindow 四字段

能力资产的编辑器总览视图随 BossSkillModule 一并消失,
后续补 EnemyAbilityModule(优先级低于 AiDefinitionValidator)。

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-30 16:39:57 +08:00
co-authored by Claude Opus 5
parent ef1998db2b
commit d3013b1053
24 changed files with 9 additions and 1435 deletions
@@ -2,6 +2,7 @@ using System.Collections;
using Animancer;
using BaseGames.Boss;
using BaseGames.Combat;
using BaseGames.Enemies.Abilities;
using UnityEngine;
namespace BaseGames.Enemies.Boss
@@ -79,7 +80,8 @@ namespace BaseGames.Enemies.Boss
{
_inKnockdown = true;
_boss.GetComponentInChildren<BossSkillExecutor>()?.InterruptCurrentSkill();
// 击落打断当前正在执行的所有能力(招式统一由能力注册表管理)
_boss.Abilities.InterruptAll(InterruptReason.ExternalRequest);
if (_knockdownHitClip.Clip != null)
_boss.Animancer.Play(_knockdownHitClip);