摄像机区域的优化
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@@ -30,6 +30,9 @@ namespace BaseGames.Feedback
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[SerializeField] private MMF_Player _onJumpLaunch;
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[SerializeField] private MMF_Player _onFootstep;
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[Header("脚步声材质检测")]
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[SerializeField] private BaseGames.Audio.FootstepSoundPlayer _footstepSoundPlayer;
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[Header("命名预设(可选)")]
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[SerializeField] private NamedFeedback[] _namedPresets;
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@@ -65,7 +68,11 @@ namespace BaseGames.Feedback
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public void PlayLandImpact() => _onLandImpact?.PlayFeedbacks();
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public void PlayAttackWhoosh() => _onAttackWhoosh?.PlayFeedbacks();
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public void PlayJumpLaunch() => _onJumpLaunch?.PlayFeedbacks();
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public void PlayFootstep() => _onFootstep?.PlayFeedbacks();
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public void PlayFootstep()
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{
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_onFootstep?.PlayFeedbacks();
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_footstepSoundPlayer?.Play();
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}
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public void TriggerPreset(string presetId)
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{
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