Refactor event channels and update layer specifications
- Removed StatusEffectEventChannelSO and its associated meta file. - Updated CreateEventChannelAssets to handle new shield-related events. - Added CharmModule for managing charm assets in the DataHub. - Introduced CharmEventChannelSO for charm equipped/unequipped events. - Changed layer references from "Ground" to "Platform" in various scripts. - Updated documentation to reflect changes in layer specifications. - Created new event assets for ShieldBroken, ShieldRestored, StatusEffectApplied, and StatusEffectExpired.
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@@ -14,14 +14,14 @@ namespace BaseGames.Editor
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/// · PlayerHitBox ↔ EnemyHurtBox → 应碰撞(玩家攻击伤害敌人)
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/// · EnemyHitBox ↔ PlayerHurtBox → 应碰撞(敌人攻击伤害玩家)
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/// · EnemyHitBox ↔ EnemyHurtBox → 应碰撞(敌人可互相伤害,HitBox 运行时排除自身根节点)
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/// · Player ↔ Ground → 应碰撞(玩家站在地面上)
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/// · Enemy ↔ Ground → 应碰撞(敌人站在地面上)
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/// · Player ↔ Platform → 应碰撞(玩家站在平台上)
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/// · Enemy ↔ Platform → 应碰撞(敌人站在平台上)
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/// · PlayerProjectile ↔ EnemyHurtBox → 应碰撞(玩家投射物伤害敌人)
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/// · PlayerProjectile ↔ PlayerHurtBox → 应忽略(玩家投射物不自伤)
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/// · PlayerProjectile ↔ Ground → 应碰撞(玩家投射物命中地形)
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/// · PlayerProjectile ↔ Platform → 应碰撞(玩家投射物命中地形)
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/// · EnemyProjectile ↔ PlayerHurtBox → 应碰撞(敌人投射物伤害玩家)
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/// · EnemyProjectile ↔ EnemyHurtBox → 应忽略(敌人投射物不自伤)
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/// · EnemyProjectile ↔ Ground → 应碰撞(敌人投射物命中地形)
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/// · EnemyProjectile ↔ Platform → 应碰撞(敌人投射物命中地形)
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/// · PlayerHitBox ↔ PlayerHurtBox → 应忽略(玩家不自伤)
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/// · PlayerProjectile ↔ EnemyProjectile → 应忽略(子弹不互相碰撞,Clash 系统单独处理)
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/// · HazardHitBox ↔ PlayerHurtBox → 应碰撞(环境危险伤害玩家)
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@@ -37,14 +37,14 @@ namespace BaseGames.Editor
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new("PlayerHitBox", "EnemyHurtBox", true, "玩家攻击伤害敌人"),
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new("EnemyHitBox", "PlayerHurtBox", true, "敌人攻击伤害玩家"),
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new("EnemyHitBox", "EnemyHurtBox", true, "敌人可互相伤害(HitBox 运行时排除自身根节点)"),
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new("Player", "Ground", true, "玩家站在地面上"),
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new("Enemy", "Ground", true, "敌人站在地面上"),
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new("Player", "Platform", true, "玩家站在平台上"),
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new("Enemy", "Platform", true, "敌人站在平台上"),
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new("PlayerProjectile", "EnemyHurtBox", true, "玩家投射物伤害敌人"),
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new("PlayerProjectile", "PlayerHurtBox", false, "玩家投射物不自伤"),
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new("PlayerProjectile", "Ground", true, "玩家投射物命中地形"),
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new("PlayerProjectile", "Platform", true, "玩家投射物命中地形"),
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new("EnemyProjectile", "PlayerHurtBox", true, "敌人投射物伤害玩家"),
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new("EnemyProjectile", "EnemyHurtBox", false, "敌人投射物不自伤"),
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new("EnemyProjectile", "Ground", true, "敌人投射物命中地形"),
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new("EnemyProjectile", "Platform", true, "敌人投射物命中地形"),
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new("PlayerHitBox", "PlayerHurtBox", false, "玩家不自伤"),
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new("PlayerProjectile", "EnemyProjectile", false, "子弹不互相碰撞(Clash 系统单独处理)"),
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new("HazardHitBox", "PlayerHurtBox", true, "环境危险伤害玩家"),
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