Refactor event channels and update layer specifications
- Removed StatusEffectEventChannelSO and its associated meta file. - Updated CreateEventChannelAssets to handle new shield-related events. - Added CharmModule for managing charm assets in the DataHub. - Introduced CharmEventChannelSO for charm equipped/unequipped events. - Changed layer references from "Ground" to "Platform" in various scripts. - Updated documentation to reflect changes in layer specifications. - Created new event assets for ShieldBroken, ShieldRestored, StatusEffectApplied, and StatusEffectExpired.
This commit is contained in:
@@ -75,6 +75,7 @@ namespace BaseGames.Editor
|
||||
_modules.Add(new EnemyModule());
|
||||
_modules.Add(new FormModule());
|
||||
_modules.Add(new BossSkillModule());
|
||||
_modules.Add(new CharmModule());
|
||||
}
|
||||
|
||||
// ── 布局 ─────────────────────────────────────────────────────────────
|
||||
|
||||
Reference in New Issue
Block a user