Refactor event channels and update layer specifications
- Removed StatusEffectEventChannelSO and its associated meta file. - Updated CreateEventChannelAssets to handle new shield-related events. - Added CharmModule for managing charm assets in the DataHub. - Introduced CharmEventChannelSO for charm equipped/unequipped events. - Changed layer references from "Ground" to "Platform" in various scripts. - Updated documentation to reflect changes in layer specifications. - Created new event assets for ShieldBroken, ShieldRestored, StatusEffectApplied, and StatusEffectExpired.
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@@ -1,7 +0,0 @@
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using UnityEngine;
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namespace BaseGames.Core.Events
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{
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[CreateAssetMenu(menuName = "BaseGames/Events/StatusEffect")]
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public class StatusEffectEventChannelSO : BaseEventChannelSO<StatusEffectType> { }
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}
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