Refactor event channels and update layer specifications

- Removed StatusEffectEventChannelSO and its associated meta file.
- Updated CreateEventChannelAssets to handle new shield-related events.
- Added CharmModule for managing charm assets in the DataHub.
- Introduced CharmEventChannelSO for charm equipped/unequipped events.
- Changed layer references from "Ground" to "Platform" in various scripts.
- Updated documentation to reflect changes in layer specifications.
- Created new event assets for ShieldBroken, ShieldRestored, StatusEffectApplied, and StatusEffectExpired.
This commit is contained in:
2026-05-21 11:08:14 +08:00
parent 280c7b22f5
commit d09bc95c3f
32 changed files with 1151 additions and 52 deletions

View File

@@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ce6e33f4353535944a0d2573df0a08d4, type: 3}
m_Name: EVT_FormChanged
m_EditorClassIdentifier:
description:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9e1af94c61bb1c04ebc829f3838714f4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 07c5881d0d5ca3c42949a79f40939c3e, type: 3}
m_Name: EVT_SkillSetChanged
m_EditorClassIdentifier:
description:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 249630b7ebe7a094299413cc67c4f3d1
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: