优化linkedoor默认参数

This commit is contained in:
2026-05-19 18:03:25 +08:00
parent 923d764435
commit ccdfc1a1b5
3 changed files with 1983 additions and 137 deletions

File diff suppressed because it is too large Load Diff

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@@ -33,7 +33,7 @@ namespace BaseGames.World
[Header("触发方式")] [Header("触发方式")]
[Tooltip("true = 玩家进入触发器自动触发false = 需玩家按交互键。")] [Tooltip("true = 玩家进入触发器自动触发false = 需玩家按交互键。")]
[SerializeField] private bool _autoTrigger = false; [SerializeField] private bool _autoTrigger = true;
[Header("转场反馈")] [Header("转场反馈")]
[Tooltip("传送前播放(淡出)。留空则跳过,直接传送。")] [Tooltip("传送前播放(淡出)。留空则跳过,直接传送。")]
@@ -51,7 +51,7 @@ namespace BaseGames.World
[Header("冷却")] [Header("冷却")]
[Tooltip("传送完成后本门的冷却时间(秒)。防止玩家被反复来回传送。")] [Tooltip("传送完成后本门的冷却时间(秒)。防止玩家被反复来回传送。")]
[SerializeField] private float _cooldown = 1.5f; [SerializeField] private float _cooldown = 0.5f;
private bool _triggered; private bool _triggered;
private float _cooldownUntil; private float _cooldownUntil;

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@@ -8,35 +8,35 @@ TagManager:
- Default - Default
- TransparentFX - TransparentFX
- Ignore Raycast - Ignore Raycast
- Player -
- Water - Water
- UI - UI
- Enemy
- Ground
- PlayerHitBox
- PlayerHurtBox
- EnemyHitBox
- EnemyHurtBox
- TriggerZone
- PlayerProjectile
- EnemyProjectile
- Spike - Spike
- Wall - MoveingStand
- - Platforms
- - Player
- - Volumes
- - OneWayPlatforms
- - Projectiles
- - Enemies
- - PlayerMelee
- - Ladders
- - PlayerProjectiles
- - MovingObjects
- - MovingPlatforms
- - Foreground
- - MovingOneWayPlatforms
- - NoCollision
- - Background
- Friendlies
- Invulnerable
- PlatformsPlayerOnly
- MidHeightOneWayPlatforms
- Pushables
- Stairs
- CanAttackProjectiles
- Lights
- ForceZone
m_SortingLayers: m_SortingLayers:
- name: FarBehind - name: FarBehind
uniqueID: 2674791413 uniqueID: 2674791413