feat: Addressables rules/sync tools, UI fixes, AddressKeys update

- Add AddressableRules.cs: single source of truth for prefix->group and prefix->label rules
- Add AddressableRuleSyncWindow.cs: scan/fix/export-CSV tool (BaseGames > Addressables > Rule Sync)
- AddressableBatchTool.cs: delegate DeriveGroupName to AddressableRules, remove duplicate PrefixGroupMap
- AddressKeys.cs: add Labels constants (Preload, Poolable, Enemy, BGM, SFX, Charms, Config, Weapon)
- Docs/Standards/AddressablesLabelSpec.md: new label naming & assignment spec
- Docs/Standards/AssetFolderSpec.md: update Addressables group strategy section
- SplashScreenController.cs: fix MainMenu loading flow
- BootFlowSetupWizard.cs / SceneScaffoldTools.cs: scene scaffold fixes
- PlayerInputActions: set UI/Point to Pass-Through type
- Persistent.unity: add BootSequencer to auto-load MainMenu on play
- EditorBuildSettings.asset: register scenes for build

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-05-20 11:10:31 +08:00
parent 5fd981f5b9
commit c88d2d0549
46 changed files with 6099 additions and 2588 deletions

View File

@@ -17,8 +17,13 @@ MonoBehaviour:
m_SerializedData: []
m_GUID: bb063dcc2b7a95445ba989917306f188
m_SerializeEntries:
- m_GUID: 2a1ec0c1f9a64054f95911d1cda97f6e
m_Address: Assets/_Game/Scenes/Testings/MainMenu.unity
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0
- m_GUID: 6372e5b8e07d7ae4eb37a184fc8e912d
m_Address: Scene_Persistent
m_Address: Assets/_Game/Scenes/Persistent.unity
m_ReadOnly: 0
m_SerializedLabels: []
FlaggedDuringContentUpdateRestriction: 0