feat: Add SkillModule and WeaponModule for managing skills and weapons
- Implemented SkillModule to manage FormSkillSO assets with a detailed UI for editing and displaying skill properties. - Implemented WeaponModule to manage WeaponSO assets with a detailed UI for editing and displaying weapon properties. - Created AssetOperations class for centralized CRUD operations on ScriptableObject assets, including create, rename, delete, and clone functionalities. - Added DetailHeader for displaying and renaming asset names in the UI. - Introduced SoListPane for a reusable ScriptableObject list panel with search functionality and context menus. - Added meta files for all new scripts to ensure proper asset management in Unity.
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Assets/_Game/Scripts/Editor/Hub.meta
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Assets/_Game/Scripts/Editor/Hub.meta
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fileFormatVersion: 2
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guid: 54a83daf1b31e4c4e98beff7506eecb2
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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