feat: Add SkillModule and WeaponModule for managing skills and weapons
- Implemented SkillModule to manage FormSkillSO assets with a detailed UI for editing and displaying skill properties. - Implemented WeaponModule to manage WeaponSO assets with a detailed UI for editing and displaying weapon properties. - Created AssetOperations class for centralized CRUD operations on ScriptableObject assets, including create, rename, delete, and clone functionalities. - Added DetailHeader for displaying and renaming asset names in the UI. - Introduced SoListPane for a reusable ScriptableObject list panel with search functionality and context menus. - Added meta files for all new scripts to ensure proper asset management in Unity.
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Assets/_Game/Data/Progression/Skills/SKL_New.asset
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Assets/_Game/Data/Progression/Skills/SKL_New.asset
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m_Name: SKL_New
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m_EditorClassIdentifier:
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skillId:
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displayNameKey:
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descriptionKey:
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SkillHitBoxPrefab: {fileID: 0}
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references:
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version: 2
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RefIds: []
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Assets/_Game/Data/Progression/Skills/SKL_New.asset.meta
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Assets/_Game/Data/Progression/Skills/SKL_New.asset.meta
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fileFormatVersion: 2
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guid: d00e0d6104f281345b8978d3a72eed13
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