Add WeaponFeedback component and AddressableManagerWindow meta file

- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds.
- Added meta file for AddressableManagerWindow to manage addressable assets.
- Included a new jump.data file for profiler data.
This commit is contained in:
2026-05-22 22:03:32 +08:00
parent 3e1f234ddc
commit b7baf7ad6a
44 changed files with 1783 additions and 1927 deletions

View File

@@ -42,6 +42,7 @@ namespace BaseGames.UI.HUD
private readonly List<GameObject> _hpCells = new();
private readonly List<GameObject> _springIcons = new();
private readonly CompositeDisposable _subs = new();
private int _lastLingZhu = int.MinValue;
private void OnEnable()
{
@@ -91,7 +92,9 @@ namespace BaseGames.UI.HUD
private void UpdateLingZhu(int val)
{
if (_lingZhuText != null) _lingZhuText.text = val.ToString();
if (_lingZhuText == null || val == _lastLingZhu) return;
_lastLingZhu = val;
_lingZhuText.text = val.ToString();
}
private void RebuildSpringIcons(int charges)