Add WeaponFeedback component and AddressableManagerWindow meta file
- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds. - Added meta file for AddressableManagerWindow to manage addressable assets. - Included a new jump.data file for profiler data.
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@@ -59,6 +59,9 @@ namespace BaseGames.Player
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[Min(0)]
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public int soulPowerGain = 10;
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[Tooltip("命中敌人时的打击力度反馈档位(影响摄像机震屏和控制器振动强度)。")]
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public HitWeight hitWeight = HitWeight.Medium;
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// ── 查询 API ──────────────────────────────────────────────────────────
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/// <summary>取指定方向、指定段的完整配置,越界自动取最后一个。</summary>
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