Add WeaponFeedback component and AddressableManagerWindow meta file

- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds.
- Added meta file for AddressableManagerWindow to manage addressable assets.
- Included a new jump.data file for profiler data.
This commit is contained in:
2026-05-22 22:03:32 +08:00
parent 3e1f234ddc
commit b7baf7ad6a
44 changed files with 1783 additions and 1927 deletions

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@@ -59,6 +59,9 @@ namespace BaseGames.Player
[Min(0)]
public int soulPowerGain = 10;
[Tooltip("命中敌人时的打击力度反馈档位(影响摄像机震屏和控制器振动强度)。")]
public HitWeight hitWeight = HitWeight.Medium;
// ── 查询 API ──────────────────────────────────────────────────────────
/// <summary>取指定方向、指定段的完整配置,越界自动取最后一个。</summary>