Add WeaponFeedback component and AddressableManagerWindow meta file

- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds.
- Added meta file for AddressableManagerWindow to manage addressable assets.
- Included a new jump.data file for profiler data.
This commit is contained in:
2026-05-22 22:03:32 +08:00
parent 3e1f234ddc
commit b7baf7ad6a
44 changed files with 1783 additions and 1927 deletions

View File

@@ -49,8 +49,9 @@ namespace BaseGames.Player.States
private void OnSpringEnd()
{
// 前摇正常结束 → 执行回血
// 前摇正常结束 → 执行回血 + 反馈
Stats?.ApplySpringHeal();
Feedback.PlayHeal();
Owner.TransitionTo(Owner.GetState<IdleState>());
}
}