Add WeaponFeedback component and AddressableManagerWindow meta file
- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds. - Added meta file for AddressableManagerWindow to manage addressable assets. - Included a new jump.data file for profiler data.
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@@ -49,8 +49,9 @@ namespace BaseGames.Player.States
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private void OnSpringEnd()
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{
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// 前摇正常结束 → 执行回血
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// 前摇正常结束 → 执行回血 + 反馈
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Stats?.ApplySpringHeal();
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Feedback.PlayHeal();
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Owner.TransitionTo(Owner.GetState<IdleState>());
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}
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}
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