Add WeaponFeedback component and AddressableManagerWindow meta file
- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds. - Added meta file for AddressableManagerWindow to manage addressable assets. - Included a new jump.data file for profiler data.
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@@ -1,4 +1,5 @@
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using Animancer;
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using BaseGames.Feedback;
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using BaseGames.Input;
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using BaseGames.Player;
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@@ -41,6 +42,7 @@ namespace BaseGames.Player.States
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protected InputBuffer Buffer => _owner.Buffer;
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protected PlayerMovement Move => _owner.Movement;
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protected PlayerStats Stats => _owner.Stats;
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protected IFeedbackPlayer Feedback => _owner.Feedback;
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protected AnimancerComponent Anim => _owner.Animancer;
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protected PlayerMovementConfigSO Cfg => _owner.MovConfig;
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protected PlayerAnimationConfigSO AnimCfg => _owner.AnimConfig;
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