Add WeaponFeedback component and AddressableManagerWindow meta file

- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds.
- Added meta file for AddressableManagerWindow to manage addressable assets.
- Included a new jump.data file for profiler data.
This commit is contained in:
2026-05-22 22:03:32 +08:00
parent 3e1f234ddc
commit b7baf7ad6a
44 changed files with 1783 additions and 1927 deletions

View File

@@ -1,4 +1,5 @@
using Animancer;
using BaseGames.Feedback;
using BaseGames.Input;
using BaseGames.Player;
@@ -41,6 +42,7 @@ namespace BaseGames.Player.States
protected InputBuffer Buffer => _owner.Buffer;
protected PlayerMovement Move => _owner.Movement;
protected PlayerStats Stats => _owner.Stats;
protected IFeedbackPlayer Feedback => _owner.Feedback;
protected AnimancerComponent Anim => _owner.Animancer;
protected PlayerMovementConfigSO Cfg => _owner.MovConfig;
protected PlayerAnimationConfigSO AnimCfg => _owner.AnimConfig;