Add WeaponFeedback component and AddressableManagerWindow meta file

- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds.
- Added meta file for AddressableManagerWindow to manage addressable assets.
- Included a new jump.data file for profiler data.
This commit is contained in:
2026-05-22 22:03:32 +08:00
parent 3e1f234ddc
commit b7baf7ad6a
44 changed files with 1783 additions and 1927 deletions

View File

@@ -28,6 +28,7 @@ namespace BaseGames.Player.States
_timer = Owner.AnimConfig?.HurtDuration ?? 0.4f;
_ended = false;
Stats?.BeginInvincibility();
Feedback.PlayTakeHit();
if (AnimCfg?.Hurt != null)
{