Add WeaponFeedback component and AddressableManagerWindow meta file
- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds. - Added meta file for AddressableManagerWindow to manage addressable assets. - Included a new jump.data file for profiler data.
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@@ -28,6 +28,7 @@ namespace BaseGames.Player.States
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_timer = Owner.AnimConfig?.HurtDuration ?? 0.4f;
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_ended = false;
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Stats?.BeginInvincibility();
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Feedback.PlayTakeHit();
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if (AnimCfg?.Hurt != null)
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{
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