Add WeaponFeedback component and AddressableManagerWindow meta file
- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds. - Added meta file for AddressableManagerWindow to manage addressable assets. - Included a new jump.data file for profiler data.
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@@ -19,6 +19,8 @@ namespace BaseGames.Player.States
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if (Owner.HurtBox != null)
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Owner.HurtBox.SetActive(false);
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Feedback.PlayDeath();
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// 播放死亡动画
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if (AnimCfg?.Dead != null)
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Anim?.Play(AnimCfg.Dead);
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