Add WeaponFeedback component and AddressableManagerWindow meta file
- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds. - Added meta file for AddressableManagerWindow to manage addressable assets. - Included a new jump.data file for profiler data.
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@@ -82,6 +82,8 @@ namespace BaseGames.Player.States
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? AnimCfg.DashInvincible
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: AnimCfg?.Dash;
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if (dashClip != null) Anim?.Play(dashClip);
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Feedback.TriggerPreset("dash");
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}
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public override void OnStateUpdate()
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