Add WeaponFeedback component and AddressableManagerWindow meta file
- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds. - Added meta file for AddressableManagerWindow to manage addressable assets. - Included a new jump.data file for profiler data.
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@@ -81,7 +81,8 @@ namespace BaseGames.Enemies.AI
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if (distance > 0.01f)
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{
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var hit = Physics2D.Raycast(origin, direction.normalized, distance, requester.LOSBlockingMask);
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// direction / distance == direction.normalized,避免重复开方
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var hit = Physics2D.Raycast(origin, direction / distance, distance, requester.LOSBlockingMask);
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// 若无遮挡物(hit.collider == null),则视线畅通
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hasLOS = hit.collider == null;
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}
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