Add WeaponFeedback component and AddressableManagerWindow meta file

- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds.
- Added meta file for AddressableManagerWindow to manage addressable assets.
- Included a new jump.data file for profiler data.
This commit is contained in:
2026-05-22 22:03:32 +08:00
parent 3e1f234ddc
commit b7baf7ad6a
44 changed files with 1783 additions and 1927 deletions

View File

@@ -81,7 +81,8 @@ namespace BaseGames.Enemies.AI
if (distance > 0.01f)
{
var hit = Physics2D.Raycast(origin, direction.normalized, distance, requester.LOSBlockingMask);
// direction / distance == direction.normalized,避免重复开方
var hit = Physics2D.Raycast(origin, direction / distance, distance, requester.LOSBlockingMask);
// 若无遮挡物hit.collider == null则视线畅通
hasLOS = hit.collider == null;
}