Add WeaponFeedback component and AddressableManagerWindow meta file
- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds. - Added meta file for AddressableManagerWindow to manage addressable assets. - Included a new jump.data file for profiler data.
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@@ -11,8 +11,9 @@ namespace BaseGames.Combat.StatusEffects
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public override StatusEffectType EffectType => StatusEffectType.Fire;
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public override int MaxStacks => 1;
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private static readonly StatusEffectType[] s_MutualExclusions = { StatusEffectType.Freeze };
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/// <summary>施加燃烧时移除冻结(火冰互斥)。</summary>
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public override StatusEffectType[] MutualExclusions => new[] { StatusEffectType.Freeze };
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public override StatusEffectType[] MutualExclusions => s_MutualExclusions;
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public FireEffect()
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{
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