Add WeaponFeedback component and AddressableManagerWindow meta file
- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds. - Added meta file for AddressableManagerWindow to manage addressable assets. - Included a new jump.data file for profiler data.
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@@ -134,6 +134,7 @@ MonoBehaviour:
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weaponTrailPrefab: {fileID: 0}
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trailColor: {r: 1, g: 1, b: 1, a: 1}
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soulPowerGain: 10
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hitWeight: 1
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references:
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version: 2
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RefIds: []
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@@ -12,23 +12,25 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 81da55e0fcf99d34693cbc5a348225c3, type: 3}
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m_Name: PLY_PlayerMovementConfig
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m_EditorClassIdentifier:
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RunSpeed: 8
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RunSpeed: 6
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AirDragFactor: 1
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JumpForce: 24
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JumpForce: 20
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CoyoteTime: 0.12
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FallGravityMult: 2.5
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MaxFallSpeed: 28
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JumpCutMultiplier: 0.321
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ApexThreshold: 3
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ApexGravityMultiplier: 0.3
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MaxAirJumps: 1
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DoubleJumpForce: 19
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MaxAirJumps: 5
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DoubleJumpForce: 15
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DashSpeed: 20
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DashDuration: 0.25
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DashCooldown: 0.4
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DashInvincibilityDuration: 0.2
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DashInvincibilityCooldown: 0.9
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WallSlideSpeed: 2
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DownDashSpeed: 22
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DownDashDuration: 0.25
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WallSlideSpeed: 3
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WallHangSpeed: 1
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WallRayLength: 0.37
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WallRayOffsetY: 0.2
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