Add WeaponFeedback component and AddressableManagerWindow meta file

- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds.
- Added meta file for AddressableManagerWindow to manage addressable assets.
- Included a new jump.data file for profiler data.
This commit is contained in:
2026-05-22 22:03:32 +08:00
parent 3e1f234ddc
commit b7baf7ad6a
44 changed files with 1783 additions and 1927 deletions

View File

@@ -134,6 +134,7 @@ MonoBehaviour:
weaponTrailPrefab: {fileID: 0}
trailColor: {r: 1, g: 1, b: 1, a: 1}
soulPowerGain: 10
hitWeight: 1
references:
version: 2
RefIds: []

View File

@@ -12,23 +12,25 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 81da55e0fcf99d34693cbc5a348225c3, type: 3}
m_Name: PLY_PlayerMovementConfig
m_EditorClassIdentifier:
RunSpeed: 8
RunSpeed: 6
AirDragFactor: 1
JumpForce: 24
JumpForce: 20
CoyoteTime: 0.12
FallGravityMult: 2.5
MaxFallSpeed: 28
JumpCutMultiplier: 0.321
ApexThreshold: 3
ApexGravityMultiplier: 0.3
MaxAirJumps: 1
DoubleJumpForce: 19
MaxAirJumps: 5
DoubleJumpForce: 15
DashSpeed: 20
DashDuration: 0.25
DashCooldown: 0.4
DashInvincibilityDuration: 0.2
DashInvincibilityCooldown: 0.9
WallSlideSpeed: 2
DownDashSpeed: 22
DownDashDuration: 0.25
WallSlideSpeed: 3
WallHangSpeed: 1
WallRayLength: 0.37
WallRayOffsetY: 0.2