Add WeaponFeedback component and AddressableManagerWindow meta file
- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds. - Added meta file for AddressableManagerWindow to manage addressable assets. - Included a new jump.data file for profiler data.
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@@ -15,7 +15,7 @@ MonoBehaviour:
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m_DefaultGroup: 9ce5c865a2d3a0840aabdd8ccb3fd4b1
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m_currentHash:
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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Hash: 3b5a6592fec2f53c65ab132b7f731fb2
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m_OptimizeCatalogSize: 0
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m_BuildRemoteCatalog: 0
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m_BundleLocalCatalog: 0
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@@ -88,6 +88,14 @@ MonoBehaviour:
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m_LabelTable:
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m_LabelNames:
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- default
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- Preload
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- Poolable
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- Enemy
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- BGM
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- SFX
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- Charms
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- Config
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- Weapon
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m_SchemaTemplates: []
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m_GroupTemplateObjects:
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- {fileID: 11400000, guid: f9701da6026b3a54f9b4d6eb144ee443, type: 2}
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