Add WeaponFeedback component and AddressableManagerWindow meta file

- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds.
- Added meta file for AddressableManagerWindow to manage addressable assets.
- Included a new jump.data file for profiler data.
This commit is contained in:
2026-05-22 22:03:32 +08:00
parent 3e1f234ddc
commit b7baf7ad6a
44 changed files with 1783 additions and 1927 deletions

View File

@@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: 9ce5c865a2d3a0840aabdd8ccb3fd4b1
m_currentHash:
serializedVersion: 2
Hash: 00000000000000000000000000000000
Hash: 3b5a6592fec2f53c65ab132b7f731fb2
m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0
m_BundleLocalCatalog: 0
@@ -88,6 +88,14 @@ MonoBehaviour:
m_LabelTable:
m_LabelNames:
- default
- Preload
- Poolable
- Enemy
- BGM
- SFX
- Charms
- Config
- Weapon
m_SchemaTemplates: []
m_GroupTemplateObjects:
- {fileID: 11400000, guid: f9701da6026b3a54f9b4d6eb144ee443, type: 2}