UI 系统
This commit is contained in:
19
Assets/_Game/Scripts/Core/IBestiaryService.cs
Normal file
19
Assets/_Game/Scripts/Core/IBestiaryService.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
namespace BaseGames.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// 图鉴运行时查询服务。UI 经 <see cref="ServiceLocator"/> 取用,读取"已发现 / 击杀次数"。
|
||||
/// 实现见 BaseGames.Progression.BestiaryService(订阅 EVT_EnemyDied,持久化到 SaveData.Journal)。
|
||||
/// 以字符串 enemyId 解耦,UI 与服务均不依赖敌人程序集。
|
||||
/// </summary>
|
||||
public interface IBestiaryService
|
||||
{
|
||||
/// <summary>该敌人是否已被记录(击杀过 / 遭遇过)。</summary>
|
||||
bool IsDiscovered(string enemyId);
|
||||
|
||||
/// <summary>对该敌人的累计击杀次数(用于完整词条解锁 / 完成度)。</summary>
|
||||
int GetKillCount(string enemyId);
|
||||
|
||||
/// <summary>已发现敌人总数(完成度 = 此值 / 图鉴条目总数,由 UI 侧按数据表长度计算)。</summary>
|
||||
int DiscoveredCount { get; }
|
||||
}
|
||||
}
|
||||
11
Assets/_Game/Scripts/Core/IBestiaryService.cs.meta
Normal file
11
Assets/_Game/Scripts/Core/IBestiaryService.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f371aeab3546c247bf0044d434e2518
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user