fix(enemy): 配方校验改用一次性 builder 探测,不再干扰共享图缓存
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@@ -29,6 +29,16 @@ namespace BaseGames.AI
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/// 不调的话,改动要等到下次进入 Play 才生效——静默的陈旧图。</summary>
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protected void InvalidateGraph() => _cached = null;
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/// <summary>校验专用:用一次性 BrainBuilder 试建,只为暴露建图期异常。
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/// 刻意不碰 _cached——走 GetOrBuildGraph 会在缓存已热时跳过 Build(等于没探测),
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/// 且事后置空缓存会破坏"一个配方共享一张图"的 flyweight 不变量。</summary>
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protected void ProbeBuild()
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{
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var b = new BrainBuilder();
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Build(b);
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b.Build();
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}
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public AiGraph GetOrBuildGraph()
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{
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if (_cached == null)
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