refactor(enemy): 删预警旧路径,预警统一走动画

telegraphVfxKey / telegraphDuration / TelegraphRoutine 删除。
预警的正确载体是 clip 本身——姿态在动画里,音效与特效在动画事件上
(PlaySFX / TriggerFeedback 已于阶段一补接)。旧路径会在动画之前
插一段无动画的静止等待,是同一件事的第二条平行路。

AbilityRunState.Telegraph 枚举值保留:BlinkStrikeAbility 现身闪光段
仍在自己协程里显式置位(计划原文假设它零消费者,实测不成立),
只删了基类的默认预警协程。顺带清掉该文件里遗留的行为树插件措辞。

18 个 ABL_ 资产经 AssetDatabase.ForceReserializeAssets 重写,
去掉已删字段的死键;顺带补齐了这些旧资产缺失的当前字段默认值
(designNote / category / weight / rangeRadius / rangeOffset / maxDashDuration),
无任何已有取值被改动。SOValidationRunner:0 错误 0 警告。

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-30 16:45:51 +08:00
co-authored by Claude Opus 5
parent d3013b1053
commit ad41da0410
21 changed files with 75 additions and 69 deletions
@@ -13,12 +13,11 @@ MonoBehaviour:
m_Name: ABL_E005_Acid
m_EditorClassIdentifier:
abilityId: e005_acid
designNote:
attackSequence:
- {fileID: 11400000, guid: cabdf15fd8ee5c8449c6236751ada4f5, type: 2}
- {fileID: 11400000, guid: 800b72bef8e5be446aa56ec4993ba21d, type: 2}
cooldown: 1.5
telegraphVfxKey:
telegraphDuration: 0
interruptOnHurt: 1
interruptOnStagger: 1
preferredMinRange: 0
@@ -27,3 +26,7 @@ MonoBehaviour:
requiresGrounded: 1
exclusionGroup:
priority: 0
category: 0
weight: 1
rangeRadius: 0
rangeOffset: {x: 0, y: 0}
@@ -13,10 +13,9 @@ MonoBehaviour:
m_Name: ABL_E005_Bite
m_EditorClassIdentifier:
abilityId: e005_bite
designNote:
attackSequence: []
cooldown: 1.5
telegraphVfxKey:
telegraphDuration: 0
interruptOnHurt: 1
interruptOnStagger: 1
preferredMinRange: 0
@@ -25,3 +24,7 @@ MonoBehaviour:
requiresGrounded: 1
exclusionGroup:
priority: 0
category: 0
weight: 1
rangeRadius: 0
rangeOffset: {x: 0, y: 0}