refactor(enemy): 删预警旧路径,预警统一走动画
telegraphVfxKey / telegraphDuration / TelegraphRoutine 删除。 预警的正确载体是 clip 本身——姿态在动画里,音效与特效在动画事件上 (PlaySFX / TriggerFeedback 已于阶段一补接)。旧路径会在动画之前 插一段无动画的静止等待,是同一件事的第二条平行路。 AbilityRunState.Telegraph 枚举值保留:BlinkStrikeAbility 现身闪光段 仍在自己协程里显式置位(计划原文假设它零消费者,实测不成立), 只删了基类的默认预警协程。顺带清掉该文件里遗留的行为树插件措辞。 18 个 ABL_ 资产经 AssetDatabase.ForceReserializeAssets 重写, 去掉已删字段的死键;顺带补齐了这些旧资产缺失的当前字段默认值 (designNote / category / weight / rangeRadius / rangeOffset / maxDashDuration), 无任何已有取值被改动。SOValidationRunner:0 错误 0 警告。 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -17,8 +17,6 @@ MonoBehaviour:
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BossPhaseAbilityGate \u914D\u7F6E"
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attackSequence: []
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cooldown: 4
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telegraphVfxKey:
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telegraphDuration: 0
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interruptOnHurt: 1
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interruptOnStagger: 1
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preferredMinRange: 0
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@@ -17,8 +17,6 @@ MonoBehaviour:
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BossPhaseAbilityGate \u914D\u7F6E"
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attackSequence: []
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cooldown: 2.5
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telegraphVfxKey:
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telegraphDuration: 0
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interruptOnHurt: 1
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interruptOnStagger: 1
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preferredMinRange: 0
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@@ -16,8 +16,6 @@ MonoBehaviour:
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designNote: "\u5165\u573A\u6F14\u51FA\uFF0C\u4E0D\u8FDB\u9009\u62DB\u6C60"
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attackSequence: []
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cooldown: 0
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telegraphVfxKey:
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telegraphDuration: 0
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interruptOnHurt: 1
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interruptOnStagger: 1
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preferredMinRange: 0
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@@ -17,8 +17,6 @@ MonoBehaviour:
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BossPhaseAbilityGate \u914D\u7F6E"
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attackSequence: []
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cooldown: 6
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telegraphVfxKey:
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telegraphDuration: 0
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interruptOnHurt: 1
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interruptOnStagger: 1
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preferredMinRange: 0
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@@ -17,8 +17,6 @@ MonoBehaviour:
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BossPhaseAbilityGate \u914D\u7F6E"
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attackSequence: []
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cooldown: 3.5
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telegraphVfxKey:
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telegraphDuration: 0
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interruptOnHurt: 1
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interruptOnStagger: 1
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preferredMinRange: 0
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@@ -17,8 +17,6 @@ MonoBehaviour:
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BossPhaseAbilityGate \u914D\u7F6E"
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attackSequence: []
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cooldown: 3
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telegraphVfxKey:
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telegraphDuration: 0
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interruptOnHurt: 1
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interruptOnStagger: 1
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preferredMinRange: 0
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