Refactor interaction prompt system to use world space prompts
- Removed the InteractPromptWidget from HUD and its references in HUDController. - Introduced IInteractPromptView interface for world space interaction prompts. - Implemented WorldInteractPrompt class to manage display of interaction prompts in world space. - Updated InteractableDetector to handle showing/hiding of world space prompts based on player proximity to interactable objects. - Created a new prefab for UI_WorldInteractPrompt to facilitate the new interaction prompt system.
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