Refactor interaction prompt system to use world space prompts
- Removed the InteractPromptWidget from HUD and its references in HUDController. - Introduced IInteractPromptView interface for world space interaction prompts. - Implemented WorldInteractPrompt class to manage display of interaction prompts in world space. - Updated InteractableDetector to handle showing/hiding of world space prompts based on player proximity to interactable objects. - Created a new prefab for UI_WorldInteractPrompt to facilitate the new interaction prompt system.
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@@ -247,6 +247,7 @@ GameObject:
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- component: {fileID: 3038514324348343369}
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- component: {fileID: 8116248334753210478}
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- component: {fileID: 2674139131311821727}
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- component: {fileID: 1348220184733719450}
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m_Layer: 9
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m_Name: Player
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m_TagString: Player
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@@ -759,6 +760,25 @@ MonoBehaviour:
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- {fileID: 0}
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_namedPresets: []
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_sfxPresets: []
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--- !u!114 &1348220184733719450
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6834103521996502824}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 50b55c5d6664b9f4b8fd1104f272bb8f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_detectRadius: 1.5
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_interactableLayer:
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serializedVersion: 2
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m_Bits: 16777216
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_inputReader: {fileID: 11400000, guid: 88fadef8bc554e04483edd7418d20aa2, type: 2}
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_onShowInteractPrompt: {fileID: 11400000, guid: 18bb3dbe7d352dc4a9b62b13e068eb9d, type: 2}
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_onHideInteractPrompt: {fileID: 11400000, guid: b8cfbee27c2493e4ea75b4158a74a7c4, type: 2}
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--- !u!1001 &5247753868797769228
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PrefabInstance:
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m_ObjectHideFlags: 0
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